![beyond two souls pc epic release date beyond two souls pc epic release date](https://cdn.cloudflare.steamstatic.com/steam/apps/960990/extras/b2sok.gif)
The first elements of gameplay shown were focused on action. What we showed at E3 was in fact a working version based on the same interface as Heavy Rain, but it is not the final interface of the game. We can do some really interesting things with Aiden: fly, walk through walls and interact with matter or characters in a rather peculiar way. The first obvious difference is that there will be two characters to control: Jodie and this entity that is Aiden. Just how different is the gameplay and user interface from your last title, Heavy Rain?ĭavid Cage: The game is very different from Heavy Rain, probably much more than people can imagine. After that we’ll move onto the beta version, which is when the game really starts to look like the final version. This first version is often not very playable, but it’s the first time you can see the “complete” game as a whole. It’s always a very critical moment in the development of a game since it’s the first time all the game data is assembled in a complete version. Indeed, it’s nice to go to all these shows but we also have to make the game! We’re advancing – we’re now a few weeks off the alpha version. Is development going well?ĭavid Cage: Development is going very well. We’ve not heard too much about Beyond since its E3 reveal back in June. We’ve not heard too much since, so we caught up with Quantic’s founder, David Cage, at Paris Games Week for a quick progress update. Following the story of young Jodie Holmes (played by Hollywood starlet Ellen Page) and her mysterious supernatural companion, Aiden, it lit up E3 earlier this year with its stunning reveal trailer. There are few forthcoming PlayStation 3 titles that are quite so keenly anticipated as Beyond: Two Souls, the latest project from Quantic Dream – the idiosyncratic French developer behind acclaimed 2010 adventure Heavy Rain.